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Old Jun 26, 2006, 03:03 PM // 15:03   #1
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Default N/Mo MM Build, is this standard?

Here is a N/Mo MM Build I was messing with. To be 100% honest I've never done one. I have never looked up skills used for one. Tell me if this is orignal or like all the other 10,000MM's builds. Not sure why, but I like the whole well spoken, evil guy with a undead horde. >:-D


Purpose:
PvE (mainly)
AB
Random Arena

Attribute Set P.S not sure if thisis possibe.
Death Magic: 16 (12+3+1)
Soul Reaping: 12 (10+2)
Helaing Prayer: 10

Skills
Deathly Swarm
Bitter Chill
Death Nova
Rebirth
Verta's Sacrifice
Heal Area
Animate Bone Horror
Animate Flesh Golem{Elite}

The main point of the first "Deathly Swarm" and "Bitter Chill" is to give you some ability to make your own corpses so your not just standing there waiting for the warrior all the time. "Death Nova" to turn Minions into walking bombs, a standard skill used I think move but worth taking I think. Rebirth to well res doh. "Verta's Sacrifice" is the before war skill to give your minons that extra edge in the heat of battle. "Heal Area" another before war skill, and a massive healer to keep them alive but make sure to cast Death Nova just incase they do die. Then ofcourse the summons, dont care for range shooting guys.

One issue is that I think some will have is Soul Reaping isn't s high as it could be. Then could be the healing spells that are ignored not sure really. Or even the energy needed for this build. On a scale from 1-10 what do you think? Or

Last edited by Leon_Ux-ixen; Jun 26, 2006 at 03:25 PM // 15:25..
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Old Jun 26, 2006, 03:21 PM // 15:21   #2
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Quote:
Originally Posted by Leon_Ux-ixen
Here is a N/Mo MM Build I was messign with. To be 100% honest I've never done one. I have never looked up skills used for one. Tell if this orignal or like all the other 10,000MM's builds. Don't sure why, but I like the whole well spoken, evil guy with a undead horde. >


Purpose:
PvE (mainly)
AB
Random Arena

Attribute Set P.S not sure if thisis possibe.
Death Magic: 16 (12+3+1)
Soul Reaping: 12 (12+3)
Helaing Prayer: 10

Skills
Deathly Swarm
Bitter Chill
Death Nova
Rebirth
Verta's Sacrifice
Heal Area
Animate Bone Horror
Animate Flesh Golem{Elite}

The main point of the first "Deathly Swarm" and "Bitter Chill" is to give you some ability to make your own corpses so your not just standing there waiting for the warrior all the time. "Death Nova" to turn Minions into walking bombs, a standard move but worth taking I think. Rebirth to well res doh. "Verta's Sacrifice" is the before war skill to give your minons that extra edge in the heat of battle. "Heal Area" another before war skill, and a massive healer to keep them alive but make sure to cast Death Nova just incase they do die. Then ofcourse the summons, dont care for range shooting guys.

One issue is that I think some will have is Soul Reaping isn't s high as it could be. Then could be the healing spells that are ignored not sure really.
On a scale from 1-10 what do you think?
Ok, I don't get your attribution point distribution. How can you say 12+3 = 12 for soul reaping? Did you mean 9+3 = 12 or 12+3 = 15?

If you mean 12+3-15, then there is no way you can have 12+3+1 for Death Magic and 12+3=15 for Soul Reaping and 10 Healing Prayers. It can't be done.

Drop Bitter Chill and Death Swarm, this isn't useful for a MM build (unless you plan to solo).

Blood of the Master is better than Verata's if you have more than 4 minions. Use Healing Touch instead of Heal Area (it costs less and the only one you need to heal, is yourself).

Get Animate Bone Fiends and Animate Bone Minions (for walking bombs) or Vampiric Horrors.
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Old Jun 26, 2006, 03:27 PM // 15:27   #3
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You're missing Blood of the Master... And depending on where your at and how many corpses there are, you might want to concider adding consume corpes for e-management. The basic downfall of an mm is that they need corpses, plus after they raise a minnion they need to be able to give the minnion some longevity (ie healing during battle BoTM). So, as far as extra damage using death nova is fine, but pre-corpse damage isn't always the best option for an mm. Heal area is a nice pre-battle heal, but can seriously hurt your damage if used in battle, BoTM will give your minnions a nice amount of life during battle.

You might be better off running without the pre-corpse damage and using mending for aiding the self-sac minnion healing (or go with blood ritual and put the points left over into blood magic). I usually dont put much more then 9 into soul reaping.
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Old Jun 26, 2006, 03:34 PM // 15:34   #4
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Sorry about that, guess I wasn't all there. I fixed the attribute issue.

Deathly Swarm I will have to disagree with you on it's usefullness though I have never done a MM I have used it with my very old and dead Ne/Mes and found the damage to help. I am very sure Warriors and team mates arn't going to scream. "OMFG NOOB NECRO" for dealing damage here and there.

As I said don't like the Bone Fiends they die way to quick from what I've seen. I checked them out in wiki and it said so.

Heal Area I think I should keep. To keep my minons alive and well without damaging myself and thus putting my self in an potenaily dangerous situation. Last thing my group needs is 11minons going crazy because I got myself killed. BoTM I understand is very popular but hardly see the reason behind it.

Blood Of The Master I may consider. Vampiric Horrors sunds fun. I can porbility drop Deathly or Chilled Swarm for Consume Corpse sence you say it will help my energy porblme.

Last edited by Leon_Ux-ixen; Jun 26, 2006 at 03:40 PM // 15:40..
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Old Jun 26, 2006, 03:51 PM // 15:51   #5
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After much consideration and reading on wiki here is what I came up with. Tell me what you all think? Alright lets stick with the attribute set and heres a new skills idea.


Bitter Chill (for 10 energy I do 100+damge)
Consume Corpse
Mending
Rebirth
Heal Area
Blood Of The Master
Animate Vampiric Horror
Animate Flesh Golem {Elite}
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Old Jun 26, 2006, 05:05 PM // 17:05   #6
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Quote:
Originally Posted by Leon_Ux-ixen
After much consideration and reading on wiki here is what I came up with. Tell me what you all think? Alright lets stick with the attribute set and heres a new skills idea.


Bitter Chill (for 10 energy I do 100+damge)
Consume Corpse
Mending
Rebirth
Heal Area
Blood Of The Master
Animate Vampiric Horror
Animate Flesh Golem {Elite}
As a N/Me and a Rit/N (both I occationally use as MMs), I must state that Consumer Corpse and Mending are bad.

Consumer Corpse - takes a body away (required for making minions), teleports to a target corpse (or to one that is nearby). Could potentially get you into deep trouble.

Mending - reduces your energy regeneration by 1, heals you by +1 to +3 pips. It is unnecessary to have this for health.

Your minions will die before you start to spam heal area. You won't die if you use Blood of the Master and Healing Touch. Healing Touch is for yourself only.
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Old Jun 26, 2006, 05:20 PM // 17:20   #7
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hmmmm...so lets try this then.

Bitter Chill
Healing Touch
Death Nova
Rebirth or Res Chant
Ventra's Sacrifice
Blood Of The Master
Animate Vampric Horrors
Animate Flesh Golem{Elite}

Bitter Chill for the damage sence when it is used on a enemy with full health and your death is MAX you can deal 100+damage. Healing Touch for myself and Death Nova for when my wall of "loyal" minions dies. Rebirth or Res Chant for Res, though leaning more towards res chant for the full health heal of an ally. Ventra's Sacrifice for the before battle health regen+ and BoTM for un battle heals. Then the summons. How does this work?
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Old Jun 26, 2006, 06:26 PM // 18:26   #8
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Quote:
Originally Posted by Leon_Ux-ixen
hmmmm...so lets try this then.

Bitter Chill
Healing Touch
Death Nova
Rebirth or Res Chant
Ventra's Sacrifice
Blood Of The Master
Animate Vampric Horrors
Animate Flesh Golem{Elite}

Bitter Chill for the damage sence when it is used on a enemy with full health and your death is MAX you can deal 100+damage. Healing Touch for myself and Death Nova for when my wall of "loyal" minions dies. Rebirth or Res Chant for Res, though leaning more towards res chant for the full health heal of an ally. Ventra's Sacrifice for the before battle health regen+ and BoTM for un battle heals. Then the summons. How does this work?
Well, I do believe you now have a good MM.

Naturally I hate using death magic to kill things, but since you hate waiting for someone to kill things for you, Bitter Chill is a good choice.

As far as your attributes are concerned, I would suggest that you do have level 12 soul reaping, and dump the rest into Healing Prayers.

Have fun.
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Old Jun 26, 2006, 06:37 PM // 18:37   #9
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Yeah, I would use consume corpse and mending together only and only when you're up against mobs. In Vizunah, it was super useful with the combined healing of consume and mending to not only spam botm, but also get tons of e to make minions. Even when i had 10 at a time i'd keep making them so that they were nice and fresh, spamming death nova around so they blew up after making a fresh one (especially useful with golems or bone minnions). Fun times.
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Old Jun 26, 2006, 07:04 PM // 19:04   #10
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Quote:
Originally Posted by Leon_Ux-ixen
hmmmm...so lets try this then.

Bitter Chill
Healing Touch
Death Nova
Rebirth or Res Chant
Ventra's Sacrifice
Blood Of The Master
Animate Vampric Horrors
Animate Flesh Golem{Elite}

Bitter Chill for the damage sence when it is used on a enemy with full health and your death is MAX you can deal 100+damage. Healing Touch for myself and Death Nova for when my wall of "loyal" minions dies. Rebirth or Res Chant for Res, though leaning more towards res chant for the full health heal of an ally. Ventra's Sacrifice for the before battle health regen+ and BoTM for un battle heals. Then the summons. How does this work?
the mm (depending on where you play it) should mostly be used as a wall - holding a defensive line while the rest of the team pummels the monsters. minions, no matter what kind, suffers from constant and increasing health degen, so your focus shouldn't necessarily be in keeping your minions alive as much as making new ones as quickly as possible that will have "refreshed" health bars. if you're going to use death nova, then you should have taste of death and use it as much as possible on your golem since its corpse is usable to spawn another. botm can help to keep your minions alive and can be spammed during tough battles as long as you have vampiric horrors, which steal life and replenishes some to the health that you sacced in using it. all that said, here is a suggested build for you:

max death = 16
soul reaping = 13
rest in wherever you want.

taste of death
Death Nova
rez sig or rebirth
Ventra's Sacrifice
Blood Of The Master
Animate Vampric Horrors
animate bone horrors (or deathly swarm)
Animate Flesh Golem{Elite}

i would suggest taking bone horrors since they're cheaper and recharge is faster so you can animate fast and take advantage of every corpse.
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Old Jun 26, 2006, 07:05 PM // 19:05   #11
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Thanks now all I need is a Necrotic Armor and I'm set.
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Old Jun 26, 2006, 07:20 PM // 19:20   #12
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Quote:
Originally Posted by Leon_Ux-ixen
Thanks now all I need is a Necrotic Armor and I'm set.
Don't forget your bloodstained boots!
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Old Jun 26, 2006, 07:36 PM // 19:36   #13
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I won't
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Old Jun 26, 2006, 08:39 PM // 20:39   #14
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Quote:
Originally Posted by Pick Me
Your minions will die before you start to spam heal area. You won't die if you use Blood of the Master and Healing Touch. Healing Touch is for yourself only.
The benefit to Healing Touch is that it gives double DF bonus. Since Necros have no points in DF, Healing Touch is one of the most pointless skills they could hope to use.
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Old Jun 26, 2006, 11:26 PM // 23:26   #15
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Pre-nerf, N/Mo was the prime choice. But with the minion cap you can run any secondary safely.

I have been playing MM as a pure necro and it has some nice advantages in terms of having a flexible secondary, and two free slots to use as you see fit.

Blood 10 (9+1)
Death 16 (12+3+1)
SR 12 (9+3)

Dark Bond
Blood Renewal
Flesh Golem
Fiends
Blood of the Master
(Free slot)
(Free slot)
Rez

It's not really a good solo template (although it can) but BR and DB work wonderfully at healing and damage mitigation.

My new deal is running Dark Aura in one of the free slots and using it when theres lots of melee guys. Since I'm spamming BotM anyway...might as well do some (considerable) damage.
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Old Jun 27, 2006, 11:10 AM // 11:10   #16
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i use putrid when playing MM because it's ftw
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Old Jun 27, 2006, 06:15 PM // 18:15   #17
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i would suggest using minions cuz they can be raised quickly (2 at a time) and r weak. u death nova them and send them off to die!
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Old Feb 14, 2007, 07:00 AM // 07:00   #18
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i use to use only bone fiends and let the flesh golem tank
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Old Feb 14, 2007, 07:04 AM // 07:04   #19
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lol....

Did someone just use "Animate Bone Thread" ?
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Old Feb 14, 2007, 10:06 AM // 10:06   #20
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What I use is:
Animate Flesh Golem <E>
Animate Vampiric Horror
Animate Jagged Horror
Animate Bone Horror
Blood of The master
Verata's Sacrifice
Taste of death
Rebirth

Attributes:
Death Magic: 16 (12+1+3)
Soul Reaping: 13 (10+1)
Protection Prayers: 3

Like this you always have one minion skill ready whenever a corpse shows up.In the worst case you will raise a bone horror (minion with no skill) otherwhise vampiric minions give back some of the hp you lose with Blood of the Master and Jagged Horros apply bleeding on foes making the slaughter faster.

Last edited by Plissken; Feb 14, 2007 at 10:11 AM // 10:11..
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